David Clark, Thomas Tucker, and Matthew Bender
Digital visualization design tools have long blurred the boundaries of reality, with precision and control exceeding thresholds necessary for human validation, without much consideration for a participatory experiential environment beyond true two-dimensional static visual surfaces. This research is demonstrating how advanced numeric control tools can be simultaneously considered and designed for use in realtime-rendered audio/visual participatory environmental experiences. Industrial manipulators tooled with complex volumetric surfaces become integrated within a larger spatial environment, exploiting volumetric space and time through digitally defined movements synced with projected imagery and discretely sourced audio. Source and destination space no longer need to be flat and static; participant experience no longer stationary and controlled.
The tools and workflows being developed are simultaneously leveraged towards expanding the scope of human-robot environments. Computational feedback systems are permitting real-time open-loop tool communication, diminishing the need for discrete path planning and strict environmental control by introducing object-relation coding structures that adapt to conditional changes.
Clark: Research Assistant Professor, Center for Design Research, School of Architecture + Design, College of Architecture and Urban Studies
Tucker: Associate Professor, Creative Technologies, School of Visual Arts, College of Architecture and Urban Studies
Bender: PhD Student, Research Assistant, Department of Mechanical Engineering, College of Engineering